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Sound Design & Synthesis

Subtractive, FM, wavetable, granular, and modular synthesis. Bass design, lead design, drum synthesis, and sound design from scratch.

20 articles
Sound Design Guide
A complete introduction to sound design — the principles, tools, and thinking behind creating sounds from scratch.
Sound Design Synthesis Methods
Every synthesis method compared — subtractive, FM, wavetable, granular, additive, and when to use each.
Experimental Sound Design
Unconventional sound design techniques — granular manipulation, resampling, processing found sounds, and creating new textures.
Subtractive Synthesis Guide
How subtractive synthesis works — oscillators, filters, envelopes, and the building blocks of every analog-style synth.
FM Synthesis Guide
FM synthesis from scratch — operators, algorithms, ratios, and creating bell tones, bass, and electric piano sounds.
Wavetable Synthesis Guide
How wavetable synthesis works, wavetable scanning, and creating the evolving timbres that define modern electronic music.
Granular Synthesis Guide
How granular synthesis turns any audio into a playable instrument — grain size, position, pitch, and textural soundscapes.
Modular Synth Guide
An introduction to modular synthesis — modules, CV, patching, and how modular thinking applies to software and hardware.
Software Synth Guide
How to choose and use software synthesizers — the best synths for every style and how to get the most from them.
Serum Guide
A complete guide to Xfer Serum — wavetable creation, modulation routing, effects chain, and sound design from scratch.
Kontakt Guide
How to use Native Instruments Kontakt — loading libraries, scripting basics, and building your own Kontakt instruments.
Layering Synths Guide
How to layer multiple synths for thick, complex sounds — frequency splitting, stereo placement, and gluing layers.
Lead Synth Design
Designing lead synth sounds — the characteristics of a great lead, oscillator choices, filter movement, and mix presence.
Supersaw Design Guide
How to build the supersaw that defines trance, EDM, and future bass — detune, voice count, and avoiding mud.
Bass Design Guide
Designing bass sounds for every genre — 808s, reese bass, sub bass, mid bass, and the processing that makes bass translate.
How to Make 808 Bass
Building 808 bass from scratch — pitch envelope, distortion, sidechain, and settings for hard-hitting trap 808s.
Dubstep Bass Design
Designing wobble bass, growl bass, and reese bass for dubstep — FM routing, LFO settings, and formant filtering.
Drum Synthesis Guide
Synthesizing kick, snare, hi-hat, and percussion from scratch — the signal chain for every drum element without samples.
White Noise Synthesis Guide
Using white noise in synthesis — filtering for snares and hi-hats, noise sweeps, and white noise as a texture layer.
ADSR Envelope Guide
Attack, decay, sustain, release explained — how envelope shapes define a sound's character and settings for every use case.